You’re presented with three characters, Giauque (the kinda sorta main character), Frea (the mysterious member of the Qish race), and Lippi (Giauque’s close friend and confidant), and the crux of it basically deals with their hunt for the fabled “Crimson Shroud” - an item of extreme power. Story-wise, Matsuno compared the ambition of the narrative to a “short story,” which I would say is apt. Little touches like these make the game feel like it has a smaller production value for sure, but it adds a ton of charm, and offers an experience most other games gloss over. The game doesn’t half-ass this Dungeons and Dragons feel either: during most of your journey, the characters and enemies even have little figurine bottoms on them, and the dialogue often reads like a dungeon master is deciding your fate. No, I don’t mean the secret number-crunching machinations that go on behind the scenes in many RPGs that determine damage and stats I mean there is literal dice rolling, complete with D20s and everything. This isn’t your cookie-cutter JRPG, however - dice rolling is paramount in Crimson Shroud. Given the pedigree alone, it’s bound to turn some heads - especially for old-school JRPG fans. The legendary Yasumi Matsuno, who worked on such treasured games as Ogre Battle 64, Final Fantasy Tactics, and Vagrant Story, is at the helm as both the writer and director of Crimson Shroud. Thankfully, it’s also the strongest game in the package, and one of the most unique games on the 3DS eShop right now. Although the last game in the set isn’t slated for a release out of Japan, the mere fact that Level-5 decided to take a chance with any of them is good enough for me.Ĭrimson Shroud signifies the end of the western releases of Guild01, so its release is bittersweet. The Guild01 collection is a very special project that I’m glad we could be a part of.
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